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IllumED Slides · Your learning library

Primary to sixth form

Find your year, subject and next lesson. Learn with IllumED Slides, reveal model answers and download lessons for offline reading. Primary and secondary material covers Key Stages 1–4; A-level, BTEC and T Level routes support sixth-form learning.

Primary and secondary lessons are open without an account. Younger pupils can learn with a parent, carer or teacher without sharing personal details. Account-based social features and prize competitions keep their existing age requirements.

144 lessons found · page 2 · restricted resources are labelled

KS2 · Computing · Year 5

Controlling with conditions

Exploring selection in physical computing

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KS2 · Computing · Year 6

Copyright of images

Web page creation

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KS2 · Computing · Year 4

Count-controlled loops

Repetition in programs

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KS2 · Computing · Year 5

Create a vector drawing

Introduction to vector graphics

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KS2 · Computing · Year 4

Create an algorithm for a text-based program

Repetition in programs

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KS2 · Computing · Year 3

Creating a branching database

Organising data using databases

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KS2 · Computing · Year 3

Creating a maze project

Events and actions in programs

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KS2 · Computing · Year 5

Creating a paper-based database

Flat-file databases

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KS2 · Computing · Year 4

Creating a podcast

Audio production

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KS2 · Computing · Year 4

Creating a program that uses loops

Repetition in programs

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KS2 · Computing · Year 3

Creating a project using a block-based environment

Programming sequence using sound

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KS2 · Computing · Year 3

Creating animations using frames

Stop-frame animation

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KS2 · Computing · Year 4

Creating digital images for a purpose

Photo editing

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KS2 · Computing · Year 4

Creating games

Using repetition in programming to create a game

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KS2 · Computing · Year 5

Creating images using vector graphics

Introduction to vector graphics

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KS2 · Computing · Year 4

Data for answers

Data logging

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KS2 · Computing · Year 6

Data packets

Communication and the internet

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KS2 · Computing · Year 5

Databases in real life

Flat-file databases

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KS2 · Computing · Year 3

Debugging movement

Events and actions in programs

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KS2 · Computing · Year 6

Design a game that uses variables

Using variables in programming to develop a game

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KS2 · Computing · Year 5

Design physical projects that include selection

Exploring selection in physical computing

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KS2 · Computing · Year 6

Design to code

Using variables in programming to develop a game

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KS2 · Computing · Year 3

Designing a digital device

Computer networks

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KS2 · Computing · Year 4

Designing a game

Using repetition in programming to create a game

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Oak National Academy · Open Government Licence v3.0. Read the licence. Lesson content is attributed individually; restricted material is not reproduced. Browse the JSON API.