KS3 · Physical education · Year 9
Solutions to tactical challenges
Invasion games: adapt tactics and strategies in contact sports
Learn it. Recall it. Make it stick.
IllumED Slides
IllumED · 1/10
Your learning goal
I can solve problems and tactical team challenges in response to significant rule changes to play a different contact game.
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Solutions to tactical challenges: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.
What you’ll learn
I can solve problems and tactical team challenges in response to significant rule changes to play a different contact game.
Key learning points
- Move: a fast chase uses a low body position and quick directional changes around the turning pole.
- Move: tagging needs controlled movement with a light hand touch to stay safe and accurate.
- Think: choose the right moment and best teammate to pass the chase for a quicker tag of the runner.
- Feel: not giving up when you’re tired or get tagged shows determination and helps you grow as a player.
- Connect: treating others with honesty and compassion helps ensure an enjoyable game for all.
Words to know
- Kho kho
- a team game from India where players run and chase to tag opponents while using teamwork, speed and quick direction changes
- chaser
- a player who starts seated and takes turns chasing/tagging runners
- turning pole
- the pole at each end used by chasers to legally change direction
Common mistakes
Pupils think you can constantly change directions when chasing.
Remind pupils that in Kho Kho, chasers cannot change direction freely. They must run around a turning pole to change direction. Turning mid-court is a foul.
For parents, carers and teachers
- Option to spend more time on any of these topics as appropriate in the context of your learners.

