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KS1 · Physical education · Year 1

Running in a game

Locomotion: running and jumping

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Your learning goal

I can run fast in a game and can explain why running into space is important.

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Running in a game: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.

What you’ll learn

I can run fast in a game and can explain why running into space is important.

Key learning points

  • Move: to avoid defenders you should run fast, pump your arms and use the ball parts of your feet, into an open space.
  • Move: changing direction when running will help avoid being tagged by the defenders.
  • Think: effectively choosing which space to run into will reduce likelihood of being tagged by the defenders.
  • Connect: playing by the rules demonstrates fairness and empathy to others.
  • Feel: stopping when tagged shows a commitment to trying hard.

Words to know

space
an open area where it is safe and there are no defenders
defenders
individuals who are trying to stop the attackers from scoring by tagging them
running
the activity of moving fast using our feet

Common mistakes

Pupils will forget to use their arms and/or focus forwards when running into spaces. Pupils will run out of the area to avoid being tagged.

Explain and demonstrate running into space staying within the area. Explain the consequences of running off the court or pitch in a game. Model the correct technique for running and explain why it is important.

For parents, carers and teachers
  • Use lots of demonstrations to support understanding and create 3 smaller groups rather than one big class group.
IllumED Slides adapts “Running in a game”, Physical education, by Oak National Academy ↗. Licensed under the Open Government Licence v3.0. Slides and recall practice adapted by IlluminatED; no publisher endorsement. Restricted lessons have listing information only.