KS1 · Physical education · Year 1
Jumping in a game
Locomotion: running and jumping
Learn it. Recall it. Make it stick.
IllumED Slides
IllumED · 1/9
Your learning goal
I can use and apply all my jumping skills in different games.
1 of 9
Jumping in a game: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.
What you’ll learn
I can use and apply all my jumping skills in different games.
Key learning points
- Move: using the correct technique for a variety of jumps will enable us to score points in games.
- Think: understanding the correct technique for a variety of jumps increases performance in games.
- Feel: striving to improve our technique for jumping, hopping and skipping will lead to success in games.
- Connect: collaborating in teams and showing empathy can improve our team's performance.
Words to know
- space
- an open area where it is safe to move where there are no defenders
- competing
- playing against another player or another team
- rules
- inform what we are allowed and what we are not allowed to do in a game or challenge
Common mistakes
Pupils run instead of skipping to avoid being caught. Pupils don't follow the rules and take more than one piece of equipment at a time.
Remind pupils that running is a rule break and celebrate pupils who are hopping/skipping not running. Explain that this is a rule break and build in a consequence for this happening.
For parents, carers and teachers
- Split the class into smaller groups to play the game. Increase the complexity of the game in stages to suit the needs of all pupils.

