KS1 · Physical education · Year 1
Hopping & skipping in games
Locomotion: running and jumping
Learn it. Recall it. Make it stick.
IllumED Slides
IllumED · 1/9
Your learning goal
I can apply my hopping and skipping skills in a variety of games and challenges.
1 of 9
Hopping & skipping in games: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.
What you’ll learn
I can apply my hopping and skipping skills in a variety of games and challenges.
Key learning points
- Move: effective performance in the game requires using the correct technique for hopping and skipping.
- Think: knowing when and how to use the correct technique for both hopping and skipping helps our performance in games.
- Feel: successful game play is supported by showing self belief and trying our hardest throughout.
- Connect: playing by the rules enables the game to flow and our team to be successful.
Words to know
- rules
- inform what we are allowed and what we are not allowed to do in a game or challenge
- team
- a group of people who work together to achieve a common goal
- challenge
- a way of testing our ability or skill
Common mistakes
Pupils run instead of hopping or skipping. Pupils get upset if points are being lost in games (beanbags are taken by the Zookeepers).
Remind pupils that running is a rule break and celebrate pupils who are hopping/skipping not running.
For parents, carers and teachers
- Play the games without hopping or skipping first, so that pupils grasp the concept of the game before applying their hopping and skipping skills.

