KS4 · Physical education · Year 10
Full context gameplay and review
Kin-ball: communicating and solving problems through an inclusive game
Learn it. Recall it. Make it stick.
IllumED Slides
IllumED · 1/9
Your learning goal
I can apply my skills and tactical understanding in a full context game.
1 of 9
Full context gameplay and review: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.
What you’ll learn
I can apply my skills and tactical understanding in a full context game.
Key learning points
- Move: effectively transitioning between attack and defence involves using a range of travelling and body control skills.
- Think: reacting to open play requires a thorough understanding of the rules and different strategies available to teams.
- Feel: having persistence involves staying focused and composed, even if the team is behind or facing strong opposition.
- Connect: An effective leader shows dedication and positivity, motivating teammates to do the same.
Words to know
- nomination
- the action of calling out the colour of the team that is being targeted just before hitting the kin-ball
- omnikin
- official word that must be called before hitting the kin-ball, followed by the colour of the team they are targeting
- fault
- an infraction or mistake that breaks the game's rules, resulting in the opposing teams being awarded a point
Common mistakes
A team hit the kin-ball without properly nominating a team to defend.
Each hitting team must shout "Omnikin" followed by the colour of the bib worn by the nominated team before hitting the kin-ball.
For parents, carers and teachers
- Provide a commentary such that you support all pupils to evaluate the game play; informing future strategic and tactical decision making.

