KS3 · Physical education · Year 8
Exploring ways to win the point
Net and wall games: technical proficiency and problem solving through badminton
Learn it. Recall it. Make it stick.
IllumED Slides
IllumED · 1/10
Your learning goal
I can use creativity to outwit my opponent.
1 of 10
Exploring ways to win the point: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.
What you’ll learn
I can use creativity to outwit my opponent.
Key learning points
- Move: net shots require very little backswing and instead meet the shuttle as close to the net as possible.
- Move: smashes are hit with downward force and a flick of the wrist.
- Think: disguising which shot you are playing can wrong foot your opponent.
- Feel: inspiration comes from problem solving and experimentation.
- Connect: sympathetic feeds that are challenging but possible are the best way to support each other to develop.
Words to know
- smash
- hitting the shuttle down to attack with power
- net shot
- hitting the shuttle from up close to the net
- drop shot
- hitting the shuttle from the back of the court to go just over the net
Common mistakes
Pupils hold their index finger up towards the shaft of the racket to try to get more control.
Letting your index finger point up the back of the grip feels like it is helping with control, but break this habit fast to prevent this technique from limiting your progress to the full range of shots that are possible with a shake hands grip.
For parents, carers and teachers
- Challenge pupils to spot and call out "grip" every time they see a peer using the wrong grip with their index finger up the back of the racket to help break the habit.

