KS3 · Physical education · Year 8
Batting calls and field placement
Striking and fielding games: competition and performance analysis in cricket
Learn it. Recall it. Make it stick.
IllumED Slides
IllumED · 1/10
Your learning goal
I can use yes, no and wait to generate a run and I know the basic fielding positions.
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Batting calls and field placement: slides adapted from the imported teaching text; recall questions created from its keywords, learning points and common mistakes. Self-check practice, with no automatic grading or XP. Answers stay on this page and are cleared when you leave.
What you’ll learn
I can use yes, no and wait to generate a run and I know the basic fielding positions.
Key learning points
- Move: running fast between the wickets after a “yes” call gives the best opportunity to score runs.
- Think: making a quick decision whether to run, wait or stay at the crease is vital for cohesion between batters.
- Think: adjusting fielders to positions depending on the batter’s strengths can limit the number of runs scored.
- Feel: scoring runs for your team provides a sense of satisfaction.
- Connect: clear communication between teammates can help to avoid run outs.
Words to know
- batting pair
- two teammates batting together to score runs, one striking, one non-striking
- yes/no/wait call
- a verbal cue between batters about whether to run between wickets
- fielding position
- specific location on the field where fielders are placed
Common mistakes
As a batting pair, pupils are often poor at communicating when to run, sometimes even oblivious of the need to communicate at all.
Teach pupils a simple code that they can use and when to use it, to encourage more understanding of the need to communicate.
For parents, carers and teachers
- This lesson should be delivered with a Teaching Games for Understanding (TGfU) approach. Encourage pupils to learn through playing and learning from each other's good play and mistakes.

